It has to be said that Lao Huang's step towards ray tracing technology was very successful, allowing users with RTX graphics cards to experience different ray tracing images in advance. However, the old rival AMD's technology in this area is obviously lagging behind, and there has been no accurate news about the release time of ray tracing technology.
However, just as yesterday, the official GDC website mentioned in a release that AMD will officially release (AMD) its own ray tracing technology in this keynote speech (today). AMD said that this technology will focus on the development of games and graphics, and Radeon ProRender will officially support the combination of traditional rasterized rendering and real-time GPU acceleration of ray tracing technology, independently named Radeon Rays.
Radeon Rays, formerly known as AMD FireRays, is a high-efficiency, high-performance GPU-accelerated ray tracing software. By tracing the path of light as it moves in a movie or game scene, Radeon Rays can simulate the reflection and refraction of light as it passes through a certain environment and its interaction with virtual objects, thereby presenting stunningly realistic 3D images.
At today's GDC conference, AMD will release the ray tracing rendering brought to the "World War Z" game by the Saber engine in cooperation with developer Saber Interactive. This solution is built based on AMD's ray tracing library and supports OpenCL, Vulkan and C++ backends.